The Aeon code looks complicated. Any tips for modders?
I’d call it ‘a mess’ rather than ‘complicated’. Like I said, this early development of Aeon has been pretty rushed, intended more to get all the pieces in place rather than polished or, in the case of code, documented and optimised. Some efforts have been made to comment the trickier XML, but I’m not going to waste time doing that when the code itself is so volatile. Sorry to sound like a stuck record, but beta’s the time to look forward to.