Thanks for the info. Now how does the XP system work?
Versus training bots: xp = (defender_LVL * damage_inflicted * INT) / X X = 100 if you win from a training bot whose level is the same or higher X = 200 if you lose from a training bot whose level is the same or higher X = 150 if you win from a training bot whose level is lower X = 300 if you lose from a training bot whose level is lower Versus players: xp = (defender_LVL * (1+(5*(defender_LVL-attacker_LVL)/attacker_LVL)) * damage_inflicted * INT * defender_ratio) / X X = 20 if you win X = 200 if you lose defender_ratio is the win/loss ratio of the defending player. The minimum effect of the ratio is 0.2, whereas the maximum is 3.0. So, fighting a bot with ratio 3.0 will get you the same xp as a ratio 20.0 opponent (if all other values are the same). Since high-level bots have a lot less bots to fight against, the experience (not the money) will be modified as follows: XP * 1.3 if the training bot is level 300 or higher XP * 1.6 if the training bot is level 450 or higher XP * 1.9 if the