Since Super Mario 64 is a cartridge game, was the lack of space a limitation?
Miyamoto: Honestly, after working on Super Mario 64 on cartridge, I realized the game would never have been possible on a CD-ROM system. I’m not speaking ill of CD-ROM technology at all, but this is my genuine sentiment. Q: Will the sequel use the upcoming optical based 64DD? And when you’re talking about the speed advantages of cartridges, how will you cope with the slower handling of data by which the 64DD will be restricted? Miyamoto: We have not yet decided what format we will use for Super Mario 64’s sequel, but if we are going to use the 64DD system for this, yes, we will have to work on the transfer speed. However, the speed is decided not by the actual disk but by the RAM that is incorporated onto the hardware, and if we look at the N64 hardware system itself, it has an expansion memory slot. Q: What about Wave Race 64? Miyamoto: Well…in the early developmental stages, I was concentrating most of my energy on creating a strong impression with how the crafts interacted with wa