Since Models that I place in the world show up in the editor as simple bounding boxes, how can I tell how to orient the object so that it faces the direction I want it to?
In the editor the bounding box of the Models and Objects you place show red, green, and blue lines that represent the x, y, and z facing vectors. The models for NOLF have all been set up so that the blue vector is the forward facing vector. If you are placing a padlock on a gate you rotate the orientation of the object so that the blue vector was pointing away from the gate. If you were placing a doorknob on a door, you would rotate the orientation of the object so that the blue vector was pointing away from the door.
Related Questions
- Since Models that I place in the world show up in the editor as simple bounding boxes, how can I tell how to orient the object so that it faces the direction I want it to?
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