Shouldn ATR (Altered Time Rate) give a bonus to defense of some sort?
A character with ATR 1 gets two back-to-back turns whenever her number comes up in the combat sequence. She can therefore run half his Move while attacking twice with All-Out Attack (Double) – the attacks coming anywhere along her path – on his first turn, and then run half her Move again while getting all her normal defenses and +2 to Dodge by taking All-Out Defense (Increased Dodge) on her second turn. To external observers, she runs her full Move, attacks twice without sacrificing skill or defenses, and dodges at +2 when everybody else can only take a step, attack once, and dodge normally. That’s how to game out the defensive effects of ATR. Besides, you can convince your GM to let you use Abilities at Default (and substitute ATR for several levels of Enhanced Dodge). Yes, this will cost you some FP, but at high levels of ATR, the Dodge bonus will be really impressive.