Should they come back in the same style as the traditional Sierra or LucasArts games?
I think there’s a place for those kind of games, yes. But I think that we also need to explore other kinds of non-competitive entertainment. Those [traditional] adventure games concentrated on puzzle solving and trying to achieve a particular long-term goal. I think it’s possible to examine other kinds of goals, objectives or narrative structures, besides just trying to find someone to sleep with as in Leisure Suit Larry — or something like that. I was fond of The Longest Journey. It wasn’t entirely clear what you were trying to figure out. It sort of unfolded as you went on, rather than giving you a very specific goal. Adventure games did not die. What happened is that the market for all games continued to grow and the market for adventure games did not grow with it. I think part of that may have been that the people who used to play adventure games…they were a bigger market back when action games were pretty limited and poor. Now that action games have gotten to be so good and so i