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Should game developers really care about supporting x64 editions?

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Should game developers really care about supporting x64 editions?

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Absolutely. x64 technology is widely available in the market. The majority of new CPUs sold in the past few years, and almost all processor lines in development from AMD and Intel, are x64-capable. Windows XP Professional x64 Edition introduced the OS enabling technology for x64 released in April of 2005. Because x64 editions require a new generation of 64-bit native drivers, this first release was limited to OEM distribution. With Windows Vista, customers are free to choose either 32-bit or 64-bit editions when purchasing Windows-based computers, and licenses for Windows Vista are valid for both 32-bit or 64-bit editions of the OS. In addition, many 64-bit drivers are available in the box, and device manufactures are required to provide both 32-bit and 64-bit native drivers as part the Windows Logo Program. All of these factors will greatly increase the deployments of 64-bit editions of Windows. As new computers start shipping with more than 2 GB of physical RAM, the incentive to use

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