Seems guns accuracy bonuses have been greatly reduced in Fourth Edition. What is the logic behind this?
The old Acc values were whacked. They let almost-unskilled shooters with just enough skill to add full Acc do silly things by aiming and bracing, like make fairly reliable headshots at 200 feet. It was a sacrifice to cut the available Acc range in half, but in the end, we felt it resulted in a more balanced game. We felt it best to say that: • Low-tech weapons keep their 3e Accs (0-4) to make fantasy games playable and fun. • Low-powered firearms – handguns*, shotguns, etc. – get an Acc in the low to middle part of the low-tech range (1-3), since they’re intended for far shorter ranges than bows on medieval battlefields, even though the bullets often go quite far. • Rifles get an Acc at the high end (4) and above (5-7) . . . but most really long-ranged, precise rifles need a scope if you want to take advantage of that range and precision, which is why sniper rifles are 6+3 and not 9. That said, the limit on aiming aids means that an Acc 5-6 rifle can get an extra +5 or +6 from sights a
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- Seems guns accuracy bonuses have been greatly reduced in Fourth Edition. What is the logic behind this?