Screenshots indicate that the game has multiple camera angles. Is that the case?
JRO: Yes, that’s true. The game camera mode changes to give the player the best view of the action. Our goal was to let the player be immersed in the game and never have to worry about the camera. Even so, we give the player control of the camera if they want it. Subtle fairytale jokes are one of the best things about Shrek. How much has the game changed since its unveiling last May? JRO: Last May we were only able to show two levels and five characters in a very early build with very few FX, which has a dramatic impact on the feel of the game, and the combat was not finished. The game is now finished and features 10 unique playable characters, powerful combat, complete multi-player functionality, bonus levels, voiceover, hints, mini-games, “Hero Times” and on and on. Additionally, we had almost no cinematics at last year’s E3 as we were almost entirely focused on the gameplay at that point. Since an emotional connection with the player is critical in a game like this, the cinematics p