running introductory games, or a quick rules reference for players?
A. It’s meant as an introduction to GURPS, either for people who don’t want the complexity of the full rules or for people who are new to the game. It provides a 32-page snapshot of some of the basic game concepts. The emphasis is on it being playable as it stands, not on it being a sampler for Third Edition fans trying to decide whether Fourth Edition is Evil or Good. Using GURPS Lite as a rules reference for the whole system — or taking it as the final word on what is and isn’t in the Fourth Edition — would lead to problems. We simplified some rules for Lite where the full complexity wasn’t appropriate, exactly as we did for the Third Edition version. Q. Could you give a few examples of things you omitted to keep Lite simple?,br. A. Secondary attribute costs; Cultural Familiarity; skills based on other attributes; skill-to-skill defaults; rules for autofire and grappling; and most of the big lists of deadly hazards, weapons, advantages, etc. Q. Where can I find GURPS Lite? A. The n