Rule 7.37. Can players change the movement orders for all fleets that participated in combat?
No. The first sentence instructs players to correct the movement orders for fleets that had their plots altered by contact (rule 5.41) or exiting the tactical map (rule 7.33). The second sentence allows players to change the mission of fleets involved in combat to an abort mission and thus send it back to a port.
Related Questions
- Rule 9F2 (Combat - Movement After Combat - Retreats) The rule states that "a unit must retreat to the hex closest to a friendly supply depot." What if the closest supply depot is non-operational?
- Rule 3.1. Do players have to use a fleet counter for fleets that start in port or off the Operational Map?
- Rule 7.37. Can players change the movement orders for all fleets that participated in combat?