Ready at Dawn has worked on the Wii before with the Okami port. What was that like?
Ru Weerasuriya: In all honesty we’d never thought of doing a port – I don’t think we built the company for that, but we just decided to do that as a passion project. I loved Okami, I think that artistically it’s one of the most amazing things to come out of the industry. Working on it was more of a technical challenge – we started with no assets and literally reverse-engineered the whole thing back onto Wii. It was not your typical port, but it was fun. But it’s not something we would do again, I think. Would you make your own game for the Wii? Ru Weerasuriya: To tell you the truth, I don’t think it’s something we would do. I understand the power that the Wii has out there, but at the same time, I’ve tried to be a Wii gamer, like all my friends, but most of us have picked it up and dropped it after a few months. I think it wears off. I think the whole novelty wears off with the Wii, and that’s one of the big reasons why we wouldn’t tackle a Wii game. Is the novelty wearing off across t