R doesn support Xbox LIVE co-op or competitive multiplayer – why is that?
To be honest when we were originally designing the game, we had actually only planned to have a single player and even that was supposed to have only half the levels of the original. But game design is organic and you have to go where it leads you if you feel that is fun. We fell in love with the game and the next thing we knew, we had designed the game to be even longer than the original game. Halfway though the development process one of the key programmers threw in a second player and people started to really see how enjoyable co-op was. Unfortunately the game was never built with net-code (online play) in mind and we knew that if we ended up implementing it would probably not work well and would certainly add an additional 6 – 10 months of dev time onto the title. The swing mechanic needs to be split-second precise and if there was even a small amount of lag due to shoehorned code it would ruin the game. That left us with a tough call. We could either cut out co-op to avoid any neg