Okay, the Seer mentioned that the cyberworld was physicsless. How does that work?
Well, the computer networks that these artificial entities have come to live in was never intended to be a “world.” When emulator glitches in various computers started letting sprites out of their games, they ended up floating in empty cyberspace where they could do almost nothing. But fortunately these glitches tended to happen repeatedly to the same emulators, and large portions of games were soon dumped into the emptiness. “Islands” of game debris were formed into haphazard cities. Game materials and non-sentient sprites were recycled into useful items, and cleverer sprites like Amp tinkered with code to devise ways of transforming materials when necessary. Sprites literally built their world.
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