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Okay, so what about Unreal Tournament 2003? I love that game, and its got lots of pretty stuff in it Im sure my machine had to work hard to do!

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Okay, so what about Unreal Tournament 2003? I love that game, and its got lots of pretty stuff in it Im sure my machine had to work hard to do!

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Unreal Tournament 2003’s demo can be used for benchmarking, yes. A: To benchmark using Unreal Tournament 2003, you need a copy of the demo. The demo contains benchmarking utilities of its own, and quite sophisticated results can be derived from them. To benchmark, make sure you have version 1080c of the Unreal Tournament 2003 demo, and go into the directory you installed the base demo in. Contained in there is a Benchmark directory, and several shell scripts. The scripts all run a different benchmark, and they’re all executed at the resolution and detail settings for your particular system, but they’ll be devoid of sound. Furthermore, the botmatch benchmarks can be cpu-dependent, the bots may do things differently on faster and slower cpus, so these aren’t really a comparitive benchmark. The results end up in your home directory ~/.ut2003/Benchmarks/Results/, in a datestamped file, along with complete frame-by-frame CSV text-dumps in ~/.ut2003/Benchmarks/CSVs/. An atypical run from one

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Unreal Tournament 2003’s demo can be used for benchmarking, yes. A: To benchmark using Unreal Tournament 2003, you need a copy of the demo. The demo contains benchmarking utilities of its own, and quite sophisticated results can be derived from them. To benchmark, make sure you have version 1080c of the Unreal Tournament 2003 demo, and go into the directory you installed the base demo in. Contained in there is a Benchmark directory, and several shell scripts. The scripts all run a different benchmark, and they’re all executed at the resolution and detail settings for your particular system, but they’ll be devoid of sound. Furthermore, the botmatch benchmarks can be cpu-dependent, the bots may do things differently on faster and slower cpus, so these aren’t really a comparitive benchmark. The results end up in your home directory ~/.ut2003/Benchmarks/Results/, in a datestamped file, along with complete frame-by-frame CSV text-dumps in ~/.ut2003/Benchmarks/CSVs/.

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