Okay, lets talk about the game. Am I just going to be manipulating a virtual Rubiks Cube with my Wiimote or my DS stylus?
Uh, no. “The challenge for us was, how do you make Rubik’s Cube fun on a game console,” says van Ginkel, who adds that every member of the staff was given a Rubik’s Cube as part of the creative process. “There’s even a Japanese Rubik’s Cube game, but it’s basically a Brain Training clone which lets you solve Rubik’s Cube puzzles and gives you IQ Points for it. We looked at that and said, ‘No, this is not how you do it.’ So we looked at the Rubik’s cube, and what we saw was not just a puzzle, but a world of possibilities. That’s why it’s called Rubik’s Cube World. We basically take apart the Rubik’s Cube-which consists of 27 separate cubes-and we make those little cubes the stars of the game.” Sounds good, but I want to know more about the gameplay. The Wii and DS versions of Rubik’s World share the same overall concept, but the gameplay is platform-specific. “It’s a highly stylized world in which the Cubies-the small parts of the Rubik’s Cube, which are 2-D on the DS and 3-D on the Wii