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Now if the zerg was having trouble losing his queen and defenses before, how much more trouble will he have with a lower larva count?

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Now if the zerg was having trouble losing his queen and defenses before, how much more trouble will he have with a lower larva count?

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The queen making the buildings was actually one of the few real advantages SC2 Zerg had over BW zerg so far due to saving larva count. Now the queen will just die faster, and the defenses will just die faster, because the zerg has fewer larva to make other units and structures with, back to BW economy. Finally, don’t take this the wrong way, but from the exhibition matches we have seen from WWI, it becomes obvious that the blizzard play testers shouldn’t be taken too seriously regarding balance issues. After all, you guys made the game, yet got pasted by people who hadn’t even played the game before, or played it just once; not knowing timing of micro, build orders, or in many cases even build/train costs. Craftmatic2, you bring up a good point. This is also why the Queen will be able to create Morphalisks(name still changing), larvae that will be able to exist independent of the Hatchery and be able to be morphed into units very fast.

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