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new stuff get compiled?

compiled stuff
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10 Posted

new stuff get compiled?

0
10

Dead Souls can be very strange to people used to non-LPC muds. This is because many other kinds of muds use a system where the mud is written in C++, and to make changes, you need to add C++ code to the source, recompile it, then reboot the mud. In that kind of system, building is done with tools where you fill in blanks and code is generated for you. I presume that some C++ expertise is required for doing anything unusual or fancy. If you come from this kind of environment, you may be in for a little disorientation. On a Dead Souls mud, there is no need for compiling code. You don’t need to reboot the mud for new stuff to be available. You can add your new Orc God of War to the game (after you code him, of course) with two simple commands: update /realms//area/npc/grimmash.c clone /realms//area/npc/grimmash.c You’re now face to face with him. This makes Dead Souls, like most LPC muds, very flexible in what can be done, and very stable in terms of needing few reboots. Reboots

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