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NetEq Customer: What is the Penalty_Unit?

customer neteq penalty_unit
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NetEq Customer: What is the Penalty_Unit?

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The PENALTY_UNIT is the amount of delay an IP packet gets. So the actual packets get put in a line and must wait that long to pop out. The units are 100ths of seconds. The variable ANCIENT is the minimum time the NetEqualizer will continue to delay packets between a connection. So if user A is downloading from server B and they exceed the “threshold” based on the internal algorithm, we would start delaying each packet (in both directions) between user A and server B in two queues, one for each direction. We continue this for a minimum of time (ANCIENT) which is in seconds. The reason for doing it in both directions is that delaying the “client” requests tends to smoothly slow the server sending.

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