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My object appears inside out (normals flipped) in ZBrush or my other application, what do I do?

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My object appears inside out (normals flipped) in ZBrush or my other application, what do I do?

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Your object most likely appears “inside out” because its normals are flipped. You can correct his in ZBrush by going to Tool > Display Properties > Flip (if your object is composed of different parts, some of which display normally, you’ll want to isolate the part that has flipped normals first).

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