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My idea is for a bigger game than that – it’s for a top of the line, triple-A console title. How can I make that?

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My idea is for a bigger game than that – it’s for a top of the line, triple-A console title. How can I make that?

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Modern day games have budgets in the tens of millions of dollars and require large teams working full-time for years. Unless you’re rich, you can’t make that by yourself. The typical approach is to get a publisher to finance development. To convince a publisher, you’ll need an impressive prototype of the game.The prototype for a project of intermediate scope (say a Nintendo DS title) can probably be done in a similar way to making a casual game: by assembling a small team and working on it in your spare time. The prototype for a large project can be a fairly big project in itself, bigger than what you could possibly do in your spare time (some prototypes have a million dollar budget).Once you have your prototype, you can show it to publishers and hopefully one will pick it up. This is far from certain, however, especially if this is your studio’s first project. Publishers are wary of giving millions of dollars to a studio who hasn’t proven they’ll do anything good with those millions.

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