My existing application successfully renders with the DrawPrimitive method, but when I started using the Direct3DDevice3 Interface, the primitives are not rendered properly. Why?
The vertex description parameter of the DrawPrimitive functions has changed with the introduction of the flexible vertex format in DirectX 6.0 and above. For example, if you previously specified a vertex type flag of D3DVT_LVERTEX, you will now need to use a value of D3DFVF_LVERTEX instead. For a complete listing of the flexible vertex format flags, refer to the DirectX documentation for the DrawPrimitive method.
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