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Mark keep/unkeep?

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Mark keep/unkeep?

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If you do not have storage on, when you do a catchup, the next time, you will not see the headers you’ve retrieved. If you mark an article or thread as keep, the program will retrieve it again the next time, even if you did a catchup. When you keep something, it automatically gets assigned a high score so it’ll stand out next time. One example where this is useful is when you have a multipart binary with some parts missing. If you do a catchup, next time you may retrieve the missing parts, but then the parts you had before will now be gone. In this case, you want to keep those parts you have and hopefully get the rest next time. If you are storing headers, kept articles are never deleted except when they expire on the server. That is, they are protected against deletion and local expiration (the expiration you set in the Storage Options dialog). If you want to delete a kept article, you must first unkeep it. You can specify what score to automatically assign to kept articles in Setup |

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