Many of the current Sigil Games Online developers have previously been involved in the creation of high-profile MMORPGs. What lessons has the development team learned from these experiences?
There are a lot of pitfalls that one can fall into when making an MMOG, from artists making halls too narrow for creatures to pass through to designers not recognizing an exploitable system – and a million things in between. Though we’re certainly going to make our share of mistakes, our combined experience will hopefully help us avoid the big ones. Steve Burke @ Starglade.