Important Notice: Our web hosting provider recently started charging us for additional visits, which was unexpected. In response, we're seeking donations. Depending on the situation, we may explore different monetization options for our Community and Expert Contributors. It's crucial to provide more returns for their expertise and offer more Expert Validated Answers or AI Validated Answers. Learn more about our hosting issue here.

Looking back, what was the most difficult part of Lost Odysseys development process?

0
Posted

Looking back, what was the most difficult part of Lost Odysseys development process?

0

Hironobu Sakaguchi: I came back to game production on Blue Dragon and Lost Odyssey after three years of being away. Learning about the new technology was very exciting, but my biggest desire with Lost Odyssey was to make an innovative game that would incite players’ emotions. So I took a less risky way and made a traditional style game, but put a lot of effort into the stories in the game. My wish is that players will be absorbed into the conflicts and moral dilemmas in Lost Odyssey. 1UP: What are you most and least happiest with in the game? HS: I am most happy when I see a tear in the eye of someone playing Lost Odyssey. I wish for people to not play the game without paying attention to the story and difficult situations they will face. SCREENS: Click the image above to check out all Lost Odyssey screens. 1UP: Did you make any design choices to appeal specifically to the Western market? HS: The concept of Lost Odyssey is to present a world of confrontation, struggles in power, losing

Related Questions

What is your question?

*Sadly, we had to bring back ads too. Hopefully more targeted.

Experts123