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The Sims: Busting Out for Game Boy Advance FAQ/Walkthru version 0.41 Copyright 2003 Joe Mucchiello The use of The Sims, The Sims: Busting Out, Game Boy Advance, Gamecube and any other Trademarks in this document is not a challenge to those Trademarks and are used without permission. This document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Permission is granted to GameFaqs.com, neoseeker.com, and ign.com to distribute this document in their normal FAQ download areas. Questions regarding this FAQ should be sent to jmucchiello@yahoo.com. Be sure to include “BUSTING OUT FAQ” in the subject or it may get sent to my Spam folder, never to be seen again.
This original document was written by: Tony Hedstrom t_hedstrom@yahoo.com http://www.angelfire.com/games2/codehut/ “How to make Game Genie codes the easy way” Updated version (version 0.9) This document explains a very easy way to make new Game Genie codes for Super Nintendo (SNES) games. This method will also work on Nintendo (NES) games, but it was written with SNES games in mind. If you want more information about making NES Game Genie codes, you can visit my website (the address is above). This method will work on games that already have some codes, or on games that don’t have any codes. This was written with beginner code makers in mind, but advanced code makers may find it useful as well. There are only 3 easy steps! The only real restriction to this method is that it works best on RPG type games, or games that use lots of specific values (like the price of items, etc), but it doesn’t work as well on other types of games.
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