Ive heard a million conflicting explanations about what cl_timenudge does. What is it, really?
Common Answer This is directly related to the previous question, so please digest that part first. If you don’t get that part, you might as well skip this answer. cl_timenudge tells your client to either 1) wait less, or 2) wait more, before releasing information to be drawn. Remember how the client game needs two sets of information to draw a player accurately? A negative cl_timenudge setting will cause your client to release information earlier, at the expense of accuracy. A positive cl_timenudge setting will cause it to wait more, effectively simulating Internet lag. As it is, setting cl_timenudge negative in vanilla Quake 3 and most mods will make other players look “jerky.” Unlagged fixes that tendency, which makes negative cl_timenudge values a much more viable way of reducing the effects of Internet lag. As far as I know, only one non-Unlagged mod, CPMA, does the same thing. (The fix may also make it into OSP in the future sometime because of that.) Settings below -30 and above
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