Ive heard a lot about Pre-computed Radiance Transfer (PRT), where can I learn more?
PRT is a new feature of D3DX added in the Summer 2003 SDK Update. It enables rendering of complex lighting scenarios such as global -llumination, soft shadowing and sub-surface scatter in real time. The SDK contains documentation and samples of how to integrate the technology into your game. The PRT Demo Sample and LocalDeformablePRT Sample samples demonstrate how to use the simulator for per vertex and per pixel lighting scenarios respectively. Further information about this and other topics can also be found at Peter Pike Sloan’s Web page.