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It would require a lot of time, effort, and money for Sony Online Entertainment to create a server with such a strict ruleset. Why not compromise?

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It would require a lot of time, effort, and money for Sony Online Entertainment to create a server with such a strict ruleset. Why not compromise?

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Each and every rule contributed to the Classic EverQuest experience. The features that would particularly take more effort such as implementing the old user interface, fixing boats, and reverting class statistics to their pre-PoP values among other features listed in the petition are some of the most important aspects of capturing this experience. It is the removal or alteration of these key features as well as the addition of other features since the Classic era that cumulatively have led towards easy mode gameplay and a focus on very high end content and raiding above all else. Similarly, it is the implementation of Ruleset Terms #1, #3, and #4 that would be the very core of a Classic EverQuest server because these terms cumulatively lead one towards the Classic style of gameplay. This cannot be achieved by compromising on these key features or settling for any less, such as a server with the current ruleset and some content locked off. The easy rules would still be there and thus su

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