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is vision merely common sense?

common merely sense vision
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is vision merely common sense?

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is vision merely common sense? designing experience talked a little about marketing and that what you say about artefacts changes them as products see more about this in my interfaces article artefact + marketing = product the story of the design of the virtual crackers experience is told in two places: a short account in “absolutely crackers” at computers and fun 2001 and a longer chapter “deconstructing experience” in the Funology book the “absolutely crackers” page also has some links to related topics the name of the ‘flow’ guy is Csikszentmihalyi alternative media see chapter 15 from HCI boob and slides on media (PPT, 40K) for more on network media issues such as jitter and buffering see my chapter in the Handbook of HCI you can read online abstract including live references and draft chapter (PPT, 375K) birds eye view of HCI look at the table of contents of Handbook for Human-Computer Interaction this gives a third-party view of the field (not just mine!) but it does seem to miss

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