Is there enough room on the disc to store multiple sets of language assets?
As games get more robust, disc space becomes limited. Check to see how much storage space the full version of the game needs, and then calculate how much is needed for the localized assets. Even though DVDs contain a lot of storage space, they can quickly fill up with prerendered cinematics, art assets, audio assets, and demos from other games. Is the release schedule flexible enough to accommodate a delay for multiple languages? If working on a multilingual master that contains English, French, and Spanish, the other versions will be at risk if one of the localizations is running behind schedule. When creating the schedule, consider this issue and include additional time to the overall schedule to account for delays. If the delay is severe, the language causing the delay might need to be removed from the multilingual disc and released as a stand-alone version instead. How will the appropriate language be selected when loading the game? The game needs to know which language to install.