Is there any way of making the weapon you e carrying invisible in GLQuake as you could in regular Quake using the FOV command?
In DOS and WinQuake, you could use the console command FOV 91 to make the weapon you’re carrying invisible. Some people preferred this because it gives you more visibility. In GLQuake, there is an equivalent command. Type this in at the Quake console (press the tilde “~” key to bring down the console while quake is running): r_drawviewmodel 0 This toggle doesn’t stay permanent, so you’ll either have to add it to a custom cfg file that you execute when you run GLQuake, or else add it to the end of the GLQUAKE.EXE or GLQWCL.EXE command line as: +r_drawviewmodel 0 For instance, your quake command line might look like this: glquake.