Is there any prevailing element of gameplay or all of them are equally important?
It depends on your play style. If you prefer to spend most of the time in space controlling spaceship then it will be more space simulation game for you. But if you like to fight with monsters on the planets surface you will feel it more like shooter. Theoretically all of core gameplay elements are significant and equally interesting, but we consider “Precursors” as an RPG in the first place. 9. Tell us about combat part in detail. There are two types of combat in game – ground-based combat and space battles. Land combat is a shooter with great amount of vehicles, destructible objects and developed AI opponents provided with virtual senses like hearing and vision. Concerning space battles, they are designed no only for hardcore players but for the general public, although they are not totally arcade style. Since we got inspired by such games as Free Lancer, Free Space and X3, our flight model will be closer to simulations style more then to arcade one.