Is there a step-by-step guide to writing a mod?
Creating an Unlimited Adventures Module can be one of the most rewarding gaming experiences to be had. But it can also be one of the most frustrating – trust me, I know this from personal experience. Sometimes the ideas don’t ‘click’, the design doesn’t fit in the allotted space, or the art just doesn’t seem right. Anyway, here is how I go about creating a module the easy way, in a step by step format: 1) Choose a basic (very basic) plot and a setting. The plot is the driving force for the rest of the game – so make sure that it is gripping. A standard plot-line like killing a bad guy works, but only if you add some ‘spice’. If at all possible, come up with a new plot. The setting should fit the plot, and be do-able. It is not possible to create an adventure set on a glacier without drastic changes to the program’s code. 2) Create a gaming world. If you are setting your mod. in a world that already exists (like the Forgotten Realms), gather all the background material and supplements t