Is there a specific game genre that The Guildhall emphasizes for game design (sports, FPS, RPG, etc.)?
PER: No. Students are expected to know and understand the trade-offs inherent in building these various game genres, but The Guildhall is interested in educating professionals who can work in every part of the industry, eventually doing new kinds of game development not yet thought of. What is the background of the teachers? Do any of them have experience working in the video game industry? PER: Every full time lecturer at The Guildhall is an experienced professional game developer. In addition, industry leaders have been very generous in supporting The Guildhall with their time. Just last week, Graeme Devine, immediate past President of IGDA and recently of id Software, was the guest lecturer at our Wednesday evening Practicum. Vice City is the kind of game you get when developers don’t mind eating, drinking, breathing and sleeping their work. You know, I think the artists might have even married the rendering programs. What are the primary qualities that The Guildhall looks for in a