Important Notice: Our web hosting provider recently started charging us for additional visits, which was unexpected. In response, we're seeking donations. Depending on the situation, we may explore different monetization options for our Community and Expert Contributors. It's crucial to provide more returns for their expertise and offer more Expert Validated Answers or AI Validated Answers. Learn more about our hosting issue here.

Is the WorldBuilder terrain model based on fractals?

0
Posted

Is the WorldBuilder terrain model based on fractals?

0

WorldBuilder uses skeleton lines to specify thelandscape surface. Skeletons give full control over the surface and allow the adding of exact features at precise locations with ease. Also, skeletons give comprehensive and compact representation of the terrain geometry. Skeletons are reusable. The WorldBuilder CD contains a large library with ready-to-use landscape forms. Skeleton-based surfaces can also be modified by applying different procedures like water erosion, profiling by gray-scale map or mesh-based footprints. Footprints are especially useful for merging architecture with landscape. Finally, real-world elevation data can be imported via DEM files.

Related Questions

What is your question?

*Sadly, we had to bring back ads too. Hopefully more targeted.

Experts123