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Is the goal similar to the streamlining that Direct3D achieved for 3D graphics drivers?

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Is the goal similar to the streamlining that Direct3D achieved for 3D graphics drivers?

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The goal is really about adding the tools and functionality into the DirectX API that developers tell us they want. If that’s multicore support or allowing more programmability on the shaders, all of those things are just about extending a known API that’s trusted and used by literally millions of apps over the lifecycle of DirectX and extending that in a way that leverages the investment they already have.

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