Is the engine technology completely new? Regardless, what are some of its most notable new features?
We are using a completely new 3D engine, which is custom designed for Emperor. Many technical issues like sand and rock visualization, camera movement, etc. are specific to Emperor and we came up with unique solutions for each of them. From the beginning, our main goal in using 3D technology was that it would serve to enhance game play. We never want to use 3D for the sake of 3D. This technology not only adds beauty and depth to RTS games, but it’s used in a way that will better allow the player to control the battle in front of him. The player will be able to control the camera to his benefit (zooming in and out, and rotating the battlefield) but the camera movements will never become cumbersome or difficult to maneuver.
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- Is the engine technology completely new? Regardless, what are some of its most notable new features?