Is Sandbox essentially the next evolution of Foundry?
Dan Miller: Sandbox is an accompaniment to Foundry. There still will be things that Foundry does that Sandbox can’t do. Our goal was to make the ultimate forge level, but there are still areas where players will prefer Foundry. Lars Bakken: Absolutely. They are much more complementary than anything else. They both have the all the same Forgey goodness, but they have different strengths. Sandbox was really a way to address and mend some of the issues our fans had with Foundry. We don’t see them abandoning Foundry in its place though. Q. Why was Sandbox split into three distinct “layers” and how does having a much larger space affect what players can and can’t do? DM: We split up Sandbox so that players have options on how to build their space without having to use a lot of pieces to box off the other layers. It’s much more resource-friendly to have them blocked off by default. The bum deal about this arrangement is that players just can’t get into a banshee and from one layer to another