Is Pygame fast enough?
It’s a meme. Look into Pygame in any depth and this sort of irrelevant need for speed pops up. I was writing a word game and for some reason I was worried about frame-rates. It doesn’t help that the example games on the Pygame website don’t show off what can be done but the few that I played eventually convinced me that it would work. Since finishing the game I’ve gone on to use wxPython again and those ‘is it fast enough’ questions just don’t seem to crop up. More importantly, the wxPython demo suite is a hugely impressive collection of every kind of windows application that effectively provides the basis of any tools you’d be planning to create. I know that, I’ve done it 🙂 So, I went ahead and wrote a downloadable game in Pygame, bundled it up using py2exe and created an installer using Inno Setup. Easy. My son was born a week late. He gave me time to finish off a release candidate and then things went haywire. When I came back to the game our perception of downloadable games has sh