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Is Midnight Club: Los Angeles the game that youd always intended to create from day one?

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Is Midnight Club: Los Angeles the game that youd always intended to create from day one?

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Jay: The new consoles are certainly allowing us to create an experience that we couldn’t before, but if we were still making the game we envisioned 8 years ago, we’d be doing something wrong. The game is always evolving and you have to be open to that. With every new game you have to challenge the ideas that you’ve come to hold as truths. Something about Midnight Club: Los Angeles that we are really happy with is that you never leave the world. Going from career to arcade to the race editor to online is all done seamlessly. No backing out to a main menu and suffering through a collection of load screens. We’ve stuck to the original principles – freedom and speed, and used them to make a game for the high definition era. IGN: What lessons from work on the previous titles have you applied to the game? In other words, what things have you avoided and what have you worked to highlight? Jay: This is a great question, because this is exactly how we’ve progressed through all of the iterations

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