Is Lionhead using middleware to help it make next-generation titles, then?
PM: Absolutely – I’m absolutely passionate about that. We’re using quite a lot of stuff – we’re using Havok for physics, we’re using Kynapse for navigation. It’s such a mundane task, but we as a developer have been constrained by navigation for decades. ‘You can’t have the character go up there because we don’t have a navigation map for it.’ We’re also using things like Anark for our user interface. Being able to be dynamic with these things is vital. You would think that moving a health bar from the left hand side of the screen to the right hand should be a 10-minute piece of work. And it normally takes about a week to do [laughs]. It helps to use a third-party tool that allows me as a designer to move things dynamically. We’ll use as much of this stuff as we possibly can.