Is it possible to create a game without a complicated design document first? And whats Iterative Prototyping?
There exists another, rather popular, development process called ‘iterative prototyping.’ As most folks would readily admit, the creation of a game is not an exact science. Sure, there are a few people who claim to have equations describing play balance constraint for specific variants of age old genres, but they are luckier than us poor sods that pursue originality. In general there is only one sure fire method of knowing whether your idea contains that mysterious ‘fun factor.’ Play that damned thing. Back in the years when developers were hippy wannabes, iterative prototyping was the only game in town. With Zen haikus such as Pacman and Asteroids, who needed to plan? The programmer sat down with a brainstorm, pumped out a few pages of code and then tweaked the game till it was fun. With some early development schedules on the order of weeks, chances were good that a playable version of the game was available almost immediately. Once you have something to play, its pretty easy to noti
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