Is it getting difficult to create great visuals on the PS2, giving the age of the hardware?
The PS2 has been around for a long time now. With the new hardware just around the corner, we’re starting to see a lot of PS2 games reaching the peak of what the system can do. But we don’t want to lose that wow factor, so we’ve concentrated on making sure that our visuals and backgrounds are as attractive as possible. We have beautiful cherry trees showering stages with blossom and several weather effects. We’ve pushed the PS2 to the limits and we’re really proud of what we’ve created. Perhaps the biggest change you’ve made to Dawn of Dreams is adding a fully movable 3D camera. What effect has this had on the game? There were several key areas we knew we had to hit to make this new Onimusha game interesting. We wanted to keep the great graphics and beautiful scenarios, but we also wanted to add a fully controllable 3D camera like we had in Shadow of Rome. We’ve managed to keep the graphical quality just as high as the other Onimusha games while also offering full control of the 3D cam