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Is it because games like Castle Crashers and Alien Hominid are intuitive for gamers?

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Is it because games like Castle Crashers and Alien Hominid are intuitive for gamers?

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Well, we are old school to some degree, but really it is about pick up and play. But I think the real appeal is the art style since it is not trying to be hyper realistic. The Japanese Xbox community seems to love the game. We were told we are the number one LIVE title in Japan, arcade or otherwise. So, that was cool. That’s very cool. If part of the appeal, in your opinion, is the art style would you advise aspiring indie developers making Community Games to focus on artwork? Aspiring designers should have some sort of appeal — if it isn’t new gameplay, then it really needs to be something visual. Not many people will be patient enough to play something that doesn’t bring something new to the table, but that goes for any game, not just community games. By going the visual route you were able to brand your characters and sell merchandise too. Well, yeah, but we didn’t realize that at the time. We have great game play and great graphics and we just wanted cool stuff to put on our desks.

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