Is iPhone particularly suitable for these kinds of games then?
Out of all of the devices currently available, the iPhone is the perfect platform for audio adventures. Its roots are firmly in an MP3 player technology, as it started as an audio device. Other portable game systems concentrate on the visuals, but we actually suggest that you only look at the screen when it’s time to make a move or solve a puzzle. In addition, the iPhone is an everyday device, meaning its portable, and you can enjoy Soul Trapper everywhere you carry a phone. But do you see the genre moving to other mobile platforms, like Android, BREW etc? Yes, they can be ported to other platforms. It’s just a question of economics – will sales on a new platform justify the cost of porting to the platform? As soon as the number is a positive one, we’ll support a new platform. Has the reaction to Soul Trapper borne out your faith in these kinds of games? I’ve been extraordinarily encouraged by the critical and popular reception to this type of entertainment. It’s truly different, and p