Is Immortal “term” heavy?
• A: In terms of mechanics no, an action is an action, a round is a round, much the same as in any other role playing game; we didn’t see a need to reinvent the wheel. However, Immortal does have its own campaign universe and setting, and there are terms used for that. However, most of the terms used are actually pulled from common usage. For example, the supernatural disadvantages a character might have normally go by the simple term of “curses”. In this way, terms that need to be learned are kept to a minimum of those highly specific to the Immortal game universe. Other terms that you’d expect to find across multiple game genres tend are the same as in those other genres, so you can quickly remember them.