Is DS2 in any way suited to create a non-english mud from/with it?
First the yes: There is at least one mud that I know of that uses Dead Souls that is in Russian. I think they might have had some trouble using the Cyrillic alphabet, but I think they overcame it. For a while there was a Dead Souls mud in Korean. I don’t know the name of it, because I never understood anything they said. As far as I know, they are not running today. There’s very little about the lib that is incompatible with a different language. You can use typical ascii characters, meaning you can use accents, and so on. You room descriptions and messages can be in most languages you want that you can express in ascii, and (apparently) even some that you can’t. Now the no: The biggest obstacle to making Dead Souls international is the parser. The “natural language parser” is in the driver, not the lib, and it is optimized for English. English is an “analytic” language, so that word order dictates the meaning of a sentence. With German, a “synthetic” language, word order is less impor
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