Is DirectX hardware acceleration supported on all DirectX graphic cards?
Unfortunately, no. FastPictureViewer uses techniques that games and 3D accelerated CAD systems don’t, and the size of the images to display far exceeds the typical games scenarios, where many relatively small textures are used to ‘paint’ 3D scenes. Some operations that we need to perform are not very well supported by certain cards and drivers, e.g. entry-level, older or ‘lightweight’ 3D hardware as found on some laptops are not well supported. Most issues comes from drivers written for Windows XP, no matter how “new” they seems to be. Windows Vista and Windows 7 drivers are entirely different and usually works fine, thanks to Vista Areo raising the bar for proper large 2D bitmap support. The program has been found to work extremely well, with hardware acceleration enabled, on NVIDIA video cards with 256MB or more of video memory (512MB recommended). FastPictureViewer should work with any card in theory, and it does work just fine on the DirectX reference implementation (a strictly con
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