Is BGII:SoA real-time or turn-based?
The BGII:SoA engine (the BioWare Infinity Engine) is real-time but the game is pauseable and actions may be assigned to characters in your party at that time. This is just an option that a player may use if the action gets a little “out of hand.” In general, the AI scripting will permit easy control over the six character party with minimal need to resort to the space bar for pausing. For those of you that recall the excellent Microprose game, Darklands, the real-time combat and pausing system can be considered to be similar. X-Com 3 uses a similar pause feature as well. Q: But turn-based is so much better than real-time. A: The game is real-time but we have provided options to permit a pseudo-turn-based system. Beside using the space bar to pause game, you can set options which will automatically pause the game, such as your character being hit, reaching a low number of hit points, or their weapon breaking. It can also be set to pause each time it is the character’s turn.